Built only for Flutter — iOS and Android

One push.
Both stores.
Five minutes.

Blaze is deployment automation built for Flutter and nothing else. Connect a repo, add your Apple and Google credentials once, and every push builds, signs and ships to TestFlight and Play Console.

Starter is free · builds from $0.10 a minute · no subscription needed

mycompany/flutter_app main
LIVE
Build #247
0:00
Runner
Apple M4 Pro · 6 vCPU
Runner.ipa · 24.5 MB app-release.aab · 38.2 MB
4m 32s
typical push-to-store
M1 / M4 Pro
Apple silicon runners
2 stores
one pipeline, zero scripts
$0.10
per build minute, from

Releasing a Flutter app by hand is a whole afternoon.

The manual way
Bump version, tag the release 2 min
flutter build ipa on your laptop 11 min
Xcode archive, sign, fix the cert 9 min
Upload and wait for TestFlight 7 min
Now do all of it for Android 14 min
Every single release 43 min
With Blaze
$ git push origin main

That is the whole workflow. Blaze picks up the commit, builds both platforms in parallel on a dedicated Mac, signs them with your stored credentials and uploads to both stores. You get a Slack message when it lands.

Hands-on time 0 min

Three things to set up. Then you never think about it again.

Most teams are pushing their first automated build within ten minutes of signing up.

01

Connect your repository

GitHub, GitLab or Bitbucket. Blaze reads your pubspec and Flutter version and configures the build for you.

mycompany/flutter_app
02

Add credentials once

Apple distribution certificate and Google service account. Encrypted at rest, redacted from every log line.

App Store Connectverified
Play Consoleverified
03

Push, or press the button

Deploy automatically on every push to your release branch, or trigger it by hand from the dashboard or the CLI.

$ blaze deploy

Everything a Flutter release needs, and nothing it doesn't.

Push to deploy

Every commit to a watched branch kicks off a build. Or don't — manual triggers work exactly the same.

Environments and secrets

Per-flavor variables for staging and production, injected at build time and never printed to logs.

Real-time logs

Streamed line by line as Gradle and Xcode run, so a failure tells you where it failed while it is still failing.

M1 and M4 Pro runners

Apple silicon, not emulated x86. This is most of where the five minutes comes from.

Artifacts you keep

Every .ipa and .aab stays downloadable, so you can roll back to any build.

Build analytics

Duration, success rate and minutes burned per project, so nobody is surprised by the invoice.

Watch the build, line by line.

No refreshing a status page. Logs stream as they happen, artifacts appear the moment they are signed, and a failed step points at the exact line that broke it.

→ Slack and email notifications on success or failure
→ Full log retention, searchable across every build
→ Re-run any build from the dashboard or the CLI
build-247.log
0 lines

Pay for minutes, not seats.

Unlimited apps and deployments on every plan. Builds are paid from prepaid credit, by the minute.

Starter

For one developer shipping their own apps

$0 / month
Start free
✓Unlimited apps and deploys
✓Push to deploy
✓TestFlight and Play tester groups
✓AI explanations for failed builds
✓Apple M1 and x64 runners
Most popular

Pro

For teams that ship every week

$20 / month
Start with Pro
✓Everything in Starter
✓Apple M4 Pro runners, about twice as fast
✓Up to 5 members, 3 deploys at a time
✓AI release notes in every store language
✓Slack, Teams and Discord alerts

Team

For studios running many apps

$39 / month
Start with Team
✓Everything in Pro
✓Unlimited members
✓10 deploys at a time
✓Monthly spend limits per app
✓Dedicated support channel
Builds are paid from credit

Add $10 or more. Each build is charged by the minute; failures on our side are refunded.

$0.10
per min · Apple M1
$0.13
per min · Apple M4 Pro

Questions people ask before signing up

Yes. Moving between Pro and Team is prorated and takes effect at once. Moving to Starter takes effect at the end of the period you have paid for.

All major credit cards — Visa, MasterCard, American Express and Discover. Larger customers can pay by invoice.

None, and no hidden costs. You pay for your plan, unless it is Starter, and for the build credit your builds use.

A Flutter repo and your store credentials. Starter is free; add build credit when you are ready to ship your first build.

Your next release could take four and a half minutes.

Set it up today and never open Xcode Organizer again.

Get started free