One push.
Both stores.
Five minutes.
Blaze is deployment automation built for Flutter and nothing else. Connect a repo, add your Apple and Google credentials once, and every push builds, signs and ships to TestFlight and Play Console.
Starter is free · builds from $0.10 a minute · no subscription needed
Releasing a Flutter app by hand is a whole afternoon.
That is the whole workflow. Blaze picks up the commit, builds both platforms in parallel on a dedicated Mac, signs them with your stored credentials and uploads to both stores. You get a Slack message when it lands.
Three things to set up. Then you never think about it again.
Most teams are pushing their first automated build within ten minutes of signing up.
Connect your repository
GitHub, GitLab or Bitbucket. Blaze reads your pubspec and Flutter version and configures the build for you.
Add credentials once
Apple distribution certificate and Google service account. Encrypted at rest, redacted from every log line.
Push, or press the button
Deploy automatically on every push to your release branch, or trigger it by hand from the dashboard or the CLI.
Everything a Flutter release needs, and nothing it doesn't.
Push to deploy
Every commit to a watched branch kicks off a build. Or don't — manual triggers work exactly the same.
Environments and secrets
Per-flavor variables for staging and production, injected at build time and never printed to logs.
Real-time logs
Streamed line by line as Gradle and Xcode run, so a failure tells you where it failed while it is still failing.
M1 and M4 Pro runners
Apple silicon, not emulated x86. This is most of where the five minutes comes from.
Artifacts you keep
Every .ipa and .aab stays downloadable, so you can roll back to any build.
Build analytics
Duration, success rate and minutes burned per project, so nobody is surprised by the invoice.
Watch the build, line by line.
No refreshing a status page. Logs stream as they happen, artifacts appear the moment they are signed, and a failed step points at the exact line that broke it.
Pay for minutes, not seats.
Unlimited apps and deployments on every plan. Builds are paid from prepaid credit, by the minute.
Starter
For one developer shipping their own apps
Pro
For teams that ship every week
Team
For studios running many apps
Add $10 or more. Each build is charged by the minute; failures on our side are refunded.
Questions people ask before signing up
Yes. Moving between Pro and Team is prorated and takes effect at once. Moving to Starter takes effect at the end of the period you have paid for.
All major credit cards — Visa, MasterCard, American Express and Discover. Larger customers can pay by invoice.
None, and no hidden costs. You pay for your plan, unless it is Starter, and for the build credit your builds use.
A Flutter repo and your store credentials. Starter is free; add build credit when you are ready to ship your first build.
Your next release could take four and a half minutes.
Set it up today and never open Xcode Organizer again.