Pay for the minutes you build. Nothing else.
Unlimited apps and deployments on every plan. Builds are paid from prepaid credit by the minute, at the price of the runner they run on, so there are no allowances to outgrow and no surprise invoices. Pro and Team add faster runners and room for a team.
Starter
For one developer shipping their own apps
free, builds paid from credit
Join the waitlistPro
For teams that ship every week
billed monthly, plus build credit
Join the waitlistTeam
For studios running many apps
billed monthly, plus build credit
Join the waitlistWhat a build minute costs
Add $10 or more of build credit, and every build is paid from it by the minute it ran, at its runner's price. Auto-refill can top it up for you. When a build fails on our side, its minutes come back automatically.
| Runner | Machine | On | Per minute |
|---|---|---|---|
| Apple M1 | 3 vCPU · 7 GB | Every plan | $0.10 |
| Apple M4 Pro | 6 vCPU · 14 GB | Pro and Team | $0.13 |
| Apple M4 Pro | 12 vCPU · 28 GB | Pro and Team | $0.26 |
| x64 | 2 vCPU · 8 GB | Every plan | $0.02 |
| x64 | 4 vCPU · 16 GB | Pro and Team | $0.02 |
| x64 | 8 vCPU · 32 GB | Pro and Team | $0.04 |
Compare the plans
Per build minute on GitHub's standard macOS runner.
About twice as fast, so a build often costs about the same.
From the day you add it. Credit isn't refundable.
Questions people ask before signing up
You add credit, $10 or more, and every build is paid from it by the minute it ran, at the price of the runner it ran on. Turn on auto-refill and it tops itself up when it runs low.
A deploy that needs more credit than you have waits for you to add some, so there is never a surprise bill. Auto-refill keeps you building without thinking about it, up to a monthly cap you choose.
If it failed because of us, or the runner, its minutes are refunded automatically. A build that fails in your own code is charged for the minutes it ran.
Yes. Moving between Pro and Team is prorated and takes effect at once. Moving to Starter takes effect at the end of the period you have paid for.
All major credit cards — Visa, MasterCard, American Express and Discover. Larger customers can pay by invoice.
Start on Starter. Upgrade when the team grows.
Starter is free. Add credit when you are ready to ship your first build.